SparkAR Community Scripting Docs
  • Spark AR Scripting Reference
  • Audio Analyzer / Energy Meter
  • Asynchronous API Changes (v85+)
  • Custom Instructions
  • AnimationModule
    • ValueDriver
    • TimeDriver
    • SignalRecorder
    • SignalRecord
    • ScalarSampler
    • SamplerFactory
    • RotationSampler
    • Driver
    • ColorSampler
    • ArrayOfScalarSignals
    • ArrayOfScalarSamplers
  • AudioModule
    • PlaybackController
  • CameraInfoModule
    • CameraPosition
  • DeepLinkModule
  • DeviceMotionModule
  • DiagnosticsModule
  • FaceGesturesModule
  • FaceTracking2DModule
    • Face2D
  • FaceTrackingModule
    • Cheek
    • Chin
    • Eye
    • Eyebrow
    • Face
    • Forehead
    • Mouth
    • Nose
  • FontsModule
    • FontId
  • HandTrackingModule
    • Hand
  • InstructionModule
  • IrisTrackingModule
    • Eyeball
  • LightingEstimationModule
  • LiveStreamingModule
    • LiveStreamingModule.State
    • LiveStreamingReactions
    • LiveStreamingComments
  • LocaleModule
  • MaterialsModule
    • TextureTransform
    • RetouchingMaterial
    • MetallicRoughnessPbrMaterial
    • MaterialBase
    • DefaultMaterial
    • ColorPaintMaterial
    • BlendShapeToWarpMapMaterial
    • BlendedMaterial
  • NativeUIModule
    • Picker
  • NetworkingModule
  • PatchesModule
  • PersistenceModule
    • StorageScope
  • PersonSegmentationModule
  • RandomModule
  • ReactiveModule
    • AntiderivativeOverflowBehaviour
    • BoundingBoxSignal
    • ISignal
    • PixelPointSignal
    • PixelSizeSignal
    • Point2D
    • Point2DSignal
    • Point3D
    • Point4DSignal
    • PointSignal
    • PrimitiveOrShaderSignal
    • RgbaSignal
    • BoolSignal
    • Rotation
    • RotationSignal
    • ScalarSignal
    • ScalarValue
    • ScaleSignal
    • ShaderSignal
    • StringSignal
    • StringValue
    • Subscription
    • BoolValue
    • VectorSignal
    • TransformSignal
    • ColorSignal
    • EulerAnglesSignal
    • EventSource
    • HsvaSignal
    • InsetsSignal
  • SceneModule
    • AmbientLightSource
    • BrushType
    • HorizontalAlignment
    • RenderMode
    • ScalingOption
    • TextAlignment
    • TrackingMode
    • SpotLightSource
    • PointLightSource
    • DirectionalLightSource
    • HandTrackerSceneObject
    • Canvas
    • DynamicExtrusion
    • FaceAnchor
    • FaceMesh
    • VerticalTextAlignment
    • VerticalAlignment
    • FaceTracker
    • FocalPlane
    • FocalDistance
    • OutputVisibility
    • Mesh
    • Joint
    • PlaneTracker
    • Plane
    • PlanarText
    • PlanarObject
    • PlanarImage
    • PlanarFlexItem
    • PlanarDiv
    • ParticleTypeDescriptions
    • ParticleSystem
    • ParticleTypeDescription
    • PlanarFlexContainer
    • TextExtrusion
    • SvgImage
    • BlendShapesMesh
    • BlockSceneRoot
    • BoundingBox
    • Bounds2D
    • Camera
    • CameraVisibility
    • BlendShape
    • Scene
    • SceneObjectBase
    • ScreenPlane
    • Skeleton
    • segmentation
    • Speaker
    • Transform
    • TargetTracker
    • TextAlignmentWrapper
    • WorldTransform
    • SceneObject
  • ShadersModule
    • VertexAttribute
    • SdfVariant
    • PhysicallyBasedMaterialTextures
    • GradientType
    • FacePaintMaterialTextures
    • DerivativeType
    • DefaultMaterialTextures
    • ColorSpace
    • BuiltinUniform
    • BlendMode
    • BlendedMaterialTextures
  • SvgsModule
  • TexturesModule
    • State
    • SourceImageRegionTexture
    • SubTexture
    • TextureBase
    • CameraTexture
    • CanvasTexture
    • ColorTexture
    • DeepLinkTexture
    • ExternalTexture
    • ImageTexture
    • SegmentationTexture
    • SequenceTexture
  • TimeModule
  • TouchGesturesModule
    • Type
    • TouchGestureModule.Gesture.State
    • Gesture
    • LongPressGesture
    • PanGesture
    • PinchGesture
    • RawTouchGesture
    • RotateGesture
    • TapGesture
  • UnitsModule
Powered by GitBook
On this page

Was this helpful?

  1. ShadersModule

GradientType

The GradientType enum describes the type of the shader gradient.

Values

Value

Description

HORIZONTAL

The gradient will be in horizontal direction.

CIRCULAR

The gradient will radiate outward in a circular direction.

VERTICAL

The gradient will be in vertical direction.

PreviousPhysicallyBasedMaterialTexturesNextFacePaintMaterialTextures

Last updated 5 years ago

Was this helpful?