MaterialsModule
The Materials
module provides access to the materials in an effect.
Example
Properties
This module exposes no properties.
Methods
Classes
Enums
Last updated
The Materials
module provides access to the materials in an effect.
This module exposes no properties.
Last updated
Method
Description
findFirst
findFirst(name: string): Promise<MaterialBase>
Returns a promise that is resolved with the material of a requested name or null if none was found.
See Also: Materials.findUsingPattern
, Materials.getAll
.
findUsingPattern
findUsingPattern(namePattern: string): Promise<Array<MaterialBase>> findUsingPattern(namePattern: string, config: {limit: number}): Promise<Array<MaterialBase>>
Returns a promise that is resolved with the all of the materials matching the name pattern or empty array if none was found.
Pattern format: *
matches any characters sequence. \
can be used to include in pattern any of the control characters (including '\' itself)
Examples: findUsingPattern("*")
will retrive all of the materials. findUsingPattern("*A")
will retrieve all of the materials suffixed with 'A'. findUsingPattern("A*")
will retrieve all of the materials prefixed with 'A'. findUsingPattern("*A*", {limit: 10})
will retrieve at most 10 of the materials containing 'A',
limit
parameter describes if findUsingPattern
should finish the search if it finds specified number of results (default is no limit). Non-positive values for limit are treated as unlimited.
See Also: Materials.getAll
, Materials.findFirst
.
get
get(materialName: string): MaterialBase
Returns a MaterialBase
class that represents the material specified by the materialName
parameter. The materials are defined in the AR Studio project.
An exception is thrown when the identifier isn't found in the project.
See Also: MaterialBase.name
.
getAll
getAll(): Promise<Array<MaterialBase>>
Returns a promise that is resolved with all of the materials.
See Also: Materials.findUsingPattern
, Materials.findFirst
.
Class
Description
The BlendedMaterial
class encapsulates materials blended from multiple textures.
The BlendShapeToWarpMapMaterial
class.
The ColorPaintMaterial
class encapsulates a face-paint material.
The ComposedMaterial
class encapsulates patch asset materials.
The DefaultMaterial
class encapsulates an image-based material.
The MaterialBase
class exposes properties common to all material types.
The MetallicRoughnessPbrMaterial
class encapsulates physically based materials.
The RetouchingMaterial
class encapsulates parameters which define the extend of certain beautification techniques.
The TextureTransform
class encapsulates scaling and translation transforms about a textures UV axis.
Enum
Description
The BlendMode
enum describes how material is blended.
The CullMode
enum describes how material is culled.