BlockSceneRoot
getBooleanOutput
getBooleanOutput(name: String): BoolSignal
Returns a BoolSignal
for a named Block output.
getColorOutput
getColorOutput(name: String): ColorSignal
Returns a ColorSignal
for a named Block output.
getPixelPointOutput
getPixelPointOutput(name: String): PixelPointSignal
Returns a PixelPointSignal
for a named Block output.
getPointOutput
getPointOutput(name: String): PointSignal
Returns a PointSignal
for a named Block output.
getScalarOutput
getScalarOutput(name: String): ScalarSignal
Returns a ScalarSignal
for a named Block output.
getShaderOutput
getShaderOutput(name: String): ShaderSignal
Returns a ShaderSignal
for a named Block output.
getStringOutput
getStringOutput(name: String): StringSignal
Returns a StringSignal
for a named Block output.
getVectorOutput
getVectorOutput(name: String): VectorSignal
Returns a VectorSignal
for a named Block output.
setBooleanInput
setBooleanInput(name: String, signal: BoolSignal): void
Binds a BoolSignal
to a named Block input.
setColorInput
setColorInput(name: String, signal: ColorSignal): void
Binds a ColorSignal
to a named Block input.
setPixelPointInput
setPixelPointInput(name: String, signal: PixelPointSignal): void
Binds a PixelPointSignal
to a named Block input.
setPointInput
setPointInput(name: String, signal: PointSignal): void
Binds a PointSignal
to a named Block input.
setScalarInput
setScalarInput(name: String, signal: ScalarSignal): void
Binds a ScalarSignal
to a named Block input.
setShaderInput
setShaderInput(name: String, signal: ShaderSignal): void
Binds a ShaderSignal
to a named Block input.
setStringInput
setStringInput(name: String, signal: StringSignal): void
Binds a StringSignal
to a named Block input.
setVectorInput
setVectorInput(name: String, signal: VectorSignal): void
Binds a VectorSignal
to a named Block input.
Last updated