BlockSceneRoot

getBooleanOutput

getBooleanOutput(name: String): BoolSignal

Returns a BoolSignal for a named Block output.

getColorOutput

getColorOutput(name: String): ColorSignal

Returns a ColorSignal for a named Block output.

getPixelPointOutput

getPixelPointOutput(name: String): PixelPointSignal

Returns a PixelPointSignal for a named Block output.

getPointOutput

getPointOutput(name: String): PointSignal

Returns a PointSignal for a named Block output.

getScalarOutput

getScalarOutput(name: String): ScalarSignal

Returns a ScalarSignal for a named Block output.

getShaderOutput

getShaderOutput(name: String): ShaderSignal

Returns a ShaderSignal for a named Block output.

getStringOutput

getStringOutput(name: String): StringSignal

Returns a StringSignal for a named Block output.

getVectorOutput

getVectorOutput(name: String): VectorSignal

Returns a VectorSignal for a named Block output.

setBooleanInput

setBooleanInput(name: String, signal: BoolSignal): void

Binds a BoolSignal to a named Block input.

setColorInput

setColorInput(name: String, signal: ColorSignal): void

Binds a ColorSignal to a named Block input.

setPixelPointInput

setPixelPointInput(name: String, signal: PixelPointSignal): void

Binds a PixelPointSignal to a named Block input.

setPointInput

setPointInput(name: String, signal: PointSignal): void

Binds a PointSignal to a named Block input.

setScalarInput

setScalarInput(name: String, signal: ScalarSignal): void

Binds a ScalarSignal to a named Block input.

setShaderInput

setShaderInput(name: String, signal: ShaderSignal): void

Binds a ShaderSignal to a named Block input.

setStringInput

setStringInput(name: String, signal: StringSignal): void

Binds a StringSignal to a named Block input.

setVectorInput

setVectorInput(name: String, signal: VectorSignal): void

Binds a VectorSignal to a named Block input.

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