BlockSceneRoot
getBooleanOutput
getBooleanOutput(name: String): BoolSignal
Returns a
BoolSignal
for a named Block output.getColorOutput
getColorOutput(name: String): ColorSignal
Returns a
ColorSignal
for a named Block output.getPixelPointOutput
getPixelPointOutput(name: String): PixelPointSignal
Returns a
PixelPointSignal
for a named Block output.getPointOutput
getPointOutput(name: String): PointSignal
Returns a
PointSignal
for a named Block output.getScalarOutput
getScalarOutput(name: String): ScalarSignal
Returns a
ScalarSignal
for a named Block output.getShaderOutput
getShaderOutput(name: String): ShaderSignal
Returns a
ShaderSignal
for a named Block output.getStringOutput
getStringOutput(name: String): StringSignal
Returns a
StringSignal
for a named Block output.getVectorOutput
getVectorOutput(name: String): VectorSignal
Returns a
VectorSignal
for a named Block output.setBooleanInput
setBooleanInput(name: String, signal: BoolSignal): void
Binds a
BoolSignal
to a named Block input.setColorInput
setColorInput(name: String, signal: ColorSignal): void
Binds a
ColorSignal
to a named Block input.setPixelPointInput
setPixelPointInput(name: String, signal: PixelPointSignal): void
Binds a
PixelPointSignal
to a named Block input.setPointInput
setPointInput(name: String, signal: PointSignal): void
Binds a
PointSignal
to a named Block input.setScalarInput
setScalarInput(name: String, signal: ScalarSignal): void
Binds a
ScalarSignal
to a named Block input.setShaderInput
setShaderInput(name: String, signal: ShaderSignal): void
Binds a
ShaderSignal
to a named Block input.setStringInput
setStringInput(name: String, signal: StringSignal): void
Binds a
StringSignal
to a named Block input.setVectorInput
setVectorInput(name: String, signal: VectorSignal): void
Binds a
VectorSignal
to a named Block input.Last modified 3yr ago