BlockSceneRoot
getBooleanOutput
getBooleanOutput(name: String): BoolSignal
Returns a BoolSignal for a named Block output.
getColorOutput
getColorOutput(name: String): ColorSignal
Returns a ColorSignal for a named Block output.
getPixelPointOutput
getPixelPointOutput(name: String): PixelPointSignal
Returns a PixelPointSignal for a named Block output.
getPointOutput
getPointOutput(name: String): PointSignal
Returns a PointSignal for a named Block output.
getScalarOutput
getScalarOutput(name: String): ScalarSignal
Returns a ScalarSignal for a named Block output.
getShaderOutput
getShaderOutput(name: String): ShaderSignal
Returns a ShaderSignal for a named Block output.
getStringOutput
getStringOutput(name: String): StringSignal
Returns a StringSignal for a named Block output.
getVectorOutput
getVectorOutput(name: String): VectorSignal
Returns a VectorSignal for a named Block output.
setBooleanInput
setBooleanInput(name: String, signal: BoolSignal): void
Binds a BoolSignal to a named Block input.
setColorInput
setColorInput(name: String, signal: ColorSignal): void
Binds a ColorSignal to a named Block input.
setPixelPointInput
setPixelPointInput(name: String, signal: PixelPointSignal): void
Binds a PixelPointSignal to a named Block input.
setPointInput
setPointInput(name: String, signal: PointSignal): void
Binds a PointSignal to a named Block input.
setScalarInput
setScalarInput(name: String, signal: ScalarSignal): void
Binds a ScalarSignal to a named Block input.
setShaderInput
setShaderInput(name: String, signal: ShaderSignal): void
Binds a ShaderSignal to a named Block input.
setStringInput
setStringInput(name: String, signal: StringSignal): void
Binds a StringSignal to a named Block input.
setVectorInput
setVectorInput(name: String, signal: VectorSignal): void
Binds a VectorSignal to a named Block input.
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