ShaderSignal
abs
abs(): ScalarSignal
Returns a signal with the value that is the absolute value of the given signal.
See Also: ReactiveModule.abs
add
add(other: ScalarSignal): ScalarSignal add(other: VectorSignal): PointSignal add(other: VectorSignal): VectorSignal add(other: PointSignal): PointSignal
Returns a signal with the value that is the sum of the values of the given signals.
Note: add and sum functions are synonyms, the behavior they provide is equivalent.
See Also: ScalarSignal.sum, ReactiveModule.add`
atan2
atan2(other: ScalarSignal): ScalarSignal
Returns a signal with the value that is the angle in radians between the x-axis and the ray from (0, 0) to (x, y) where x and y are the values of the specified signals. The range is -PI to +PI.
See Also: ReactiveModule.atan2
ceil
ceil(): ScalarSignal
Returns a signal with the value that is the smallest integer that is greater than or equal to the value of the given signal.
See Also: ReactiveModule.ceil
cross
cross(other: VectorSignal): VectorSignal
Returns a vector signal with the value that is the cross product of the given signals.
See Also: VectorSignal.dot, ScalarSignal.mul, VectorSignal.mul
distance
distance(other: PointSignal): ScalarSignal
Returns the distance from the point to another point as a ScalarSignal.
div
div(other: ScalarSignal): ScalarSignal
Returns a signal with the value that is the value of the first signal divided by the value of the second signal.
See Also: ReactiveModule.div
dot
dot(other: VectorSignal): ScalarSignal
Returns a scalar signal with the value that is the dot product of the given signals.
See Also: VectorSignal.cross, ScalarSignal.mul, VectorSignal.mul
floor
floor(): ScalarSignal
Returns a signal with the value that is the largest integer that is less than or equal to the value of the given signal.
See Also: ReactiveModule.floor
fromRange
fromRange(x: ScalarSignal, min: ScalarSignal, max: ScalarSignal): ScalarSignal
Maps x from [min, max] range to [0.0, 1.0] range.
magnitude
magnitude(): ScalarSignal
Returns the magnitude of the vector as a ScalarSignal.
mod
mod(other: ScalarSignal): ScalarSignal
Returns a signal with the value that is the floating-point remainder of the division of the value of the first signal by the value of the second signal.
See Also: ReactiveModule.mod
mul
mul(other: ScalarSignal): ScalarSignal mul(other: VectorSignal): VectorSignal mul(other: ScalarSignal): VectorSignal mul(other: ScalarSignal): VectorSignal
Returns a signal with the value that is the product of the values of the given signals.
See Also: ReactiveModule.mul, ScalarSignal.mul, VectorSignal.mul
neg
neg(): ScalarSignal neg(): VectorSignal
Returns a signal with the negated value of the given signal.
See Also: ReactiveModule.neg, ScalarSignal.neg, VectorSignal.neg
normalize
normalize(v: VectorSignal): VectorSignal normalize(): VectorSignal
Returns the normalized (unit) vector in the direction of the original vector as a VectorSignal.
pow
pow(exponent: ScalarSignal): ScalarSignal
Returns a signal with the value that is the base signal raised to the power of the exponent signal. The result is undefined if the base is negative, or if the base is zero and the exponent is not positive.
See Also: ReactiveModule.pow
reflect
reflect(incident: VectorSignal, normal: VectorSignal): VectorSignal reflect(normal: VectorSignal): VectorSignal
Calculates the reflection direction for an incident vector and a normal as a VectorSignal.
round
round(): ScalarSignal
Returns a signal with the value that is the rounded value of the given signal.
Note: When the fractional part is 0.5, it rounds the number away from zero, which is at odds with JavaScript standard behavior of rounding it always up in such cases. Therefore, this function is NOT exactly the reactive counterpart of the standard JavaScript Math.round utility.
See Also: ReactiveModule.round
sign
sign(): ScalarSignal
Returns a signal with the value that is the sign of the given signal. Possible sign values: NaN, -0.0, 0.0, -1.0, 1.0.
Note: this function is the reactive counterpart of the standard JavaScript Math.sign utility.
See Also: ReactiveModule.sign
smoothStep
smoothStep(x: ScalarSignal, edge0: ScalarSignal, edge1: ScalarSignal): ScalarSignal
Returns 0.0 if x is less than edge0, and 1.0 if x is greater than edge1. If x is between edge0 and edge1, smooth Hermite interpolation is performed.
sqrt
sqrt(): ScalarSignal
Returns a signal with the value that is the square root of the value of the given signal.
See Also: ReactiveModule.sqrt
sub
sub(other: ScalarSignal): ScalarSignal sub(other: PointSignal): VectorSignal sub(other: VectorSignal): PointSignal sub(other: VectorSignal): VectorSignal
Returns a signal with the value that is the difference of the values of the given signals.
See Also: ReactiveModule.sub, ScalarSignal.sub, VectorSignal.sub, PointSignal.sub
sum
sum(other: ScalarSignal): ScalarSignal sum(other: VectorSignal): PointSignal sum(other: VectorSignal): VectorSignal sum(other: PointSignal): PointSignal
Returns a signal with the value that is the sum of the values of the given signals.
Note: add and sum functions are synonyms, the behavior they provide is equivalent.
See Also: ScalarSignal.sum, ReactiveModule.add`
toRange
toRange(x: ScalarSignal, min: ScalarSignal, max: ScalarSignal): ScalarSignal
Maps x from [0.0, 1.0] range to [min, max] range.
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