SparkAR Community Scripting Docs
  • Spark AR Scripting Reference
  • Audio Analyzer / Energy Meter
  • Asynchronous API Changes (v85+)
  • Custom Instructions
  • AnimationModule
    • ValueDriver
    • TimeDriver
    • SignalRecorder
    • SignalRecord
    • ScalarSampler
    • SamplerFactory
    • RotationSampler
    • Driver
    • ColorSampler
    • ArrayOfScalarSignals
    • ArrayOfScalarSamplers
  • AudioModule
    • PlaybackController
  • CameraInfoModule
    • CameraPosition
  • DeepLinkModule
  • DeviceMotionModule
  • DiagnosticsModule
  • FaceGesturesModule
  • FaceTracking2DModule
    • Face2D
  • FaceTrackingModule
    • Cheek
    • Chin
    • Eye
    • Eyebrow
    • Face
    • Forehead
    • Mouth
    • Nose
  • FontsModule
    • FontId
  • HandTrackingModule
    • Hand
  • InstructionModule
  • IrisTrackingModule
    • Eyeball
  • LightingEstimationModule
  • LiveStreamingModule
    • LiveStreamingModule.State
    • LiveStreamingReactions
    • LiveStreamingComments
  • LocaleModule
  • MaterialsModule
    • TextureTransform
    • RetouchingMaterial
    • MetallicRoughnessPbrMaterial
    • MaterialBase
    • DefaultMaterial
    • ColorPaintMaterial
    • BlendShapeToWarpMapMaterial
    • BlendedMaterial
  • NativeUIModule
    • Picker
  • NetworkingModule
  • PatchesModule
  • PersistenceModule
    • StorageScope
  • PersonSegmentationModule
  • RandomModule
  • ReactiveModule
    • AntiderivativeOverflowBehaviour
    • BoundingBoxSignal
    • ISignal
    • PixelPointSignal
    • PixelSizeSignal
    • Point2D
    • Point2DSignal
    • Point3D
    • Point4DSignal
    • PointSignal
    • PrimitiveOrShaderSignal
    • RgbaSignal
    • BoolSignal
    • Rotation
    • RotationSignal
    • ScalarSignal
    • ScalarValue
    • ScaleSignal
    • ShaderSignal
    • StringSignal
    • StringValue
    • Subscription
    • BoolValue
    • VectorSignal
    • TransformSignal
    • ColorSignal
    • EulerAnglesSignal
    • EventSource
    • HsvaSignal
    • InsetsSignal
  • SceneModule
    • AmbientLightSource
    • BrushType
    • HorizontalAlignment
    • RenderMode
    • ScalingOption
    • TextAlignment
    • TrackingMode
    • SpotLightSource
    • PointLightSource
    • DirectionalLightSource
    • HandTrackerSceneObject
    • Canvas
    • DynamicExtrusion
    • FaceAnchor
    • FaceMesh
    • VerticalTextAlignment
    • VerticalAlignment
    • FaceTracker
    • FocalPlane
    • FocalDistance
    • OutputVisibility
    • Mesh
    • Joint
    • PlaneTracker
    • Plane
    • PlanarText
    • PlanarObject
    • PlanarImage
    • PlanarFlexItem
    • PlanarDiv
    • ParticleTypeDescriptions
    • ParticleSystem
    • ParticleTypeDescription
    • PlanarFlexContainer
    • TextExtrusion
    • SvgImage
    • BlendShapesMesh
    • BlockSceneRoot
    • BoundingBox
    • Bounds2D
    • Camera
    • CameraVisibility
    • BlendShape
    • Scene
    • SceneObjectBase
    • ScreenPlane
    • Skeleton
    • segmentation
    • Speaker
    • Transform
    • TargetTracker
    • TextAlignmentWrapper
    • WorldTransform
    • SceneObject
  • ShadersModule
    • VertexAttribute
    • SdfVariant
    • PhysicallyBasedMaterialTextures
    • GradientType
    • FacePaintMaterialTextures
    • DerivativeType
    • DefaultMaterialTextures
    • ColorSpace
    • BuiltinUniform
    • BlendMode
    • BlendedMaterialTextures
  • SvgsModule
  • TexturesModule
    • State
    • SourceImageRegionTexture
    • SubTexture
    • TextureBase
    • CameraTexture
    • CanvasTexture
    • ColorTexture
    • DeepLinkTexture
    • ExternalTexture
    • ImageTexture
    • SegmentationTexture
    • SequenceTexture
  • TimeModule
  • TouchGesturesModule
    • Type
    • TouchGestureModule.Gesture.State
    • Gesture
    • LongPressGesture
    • PanGesture
    • PinchGesture
    • RawTouchGesture
    • RotateGesture
    • TapGesture
  • UnitsModule
Powered by GitBook
On this page
  • Properties
  • Methods

Was this helpful?

  1. SceneModule

ParticleTypeDescription

The ParticleTypeDescription class provides functionality for setting particle sprite densities in the scene.

Properties

Property

Description

fraction

(get) fraction: ScalarValue (set) fraction: ScalarSignal

The fraction of particles, that should be of that ParticleTypeDescription. This is thought to be used for making the sorting better between different particles. The user can specify the fraction of particles that can use the specific frames of one sprite sheet (which is specified from the UI), which would make sorting of different particles proper.

Methods

This module exposes no methods.

PreviousParticleSystemNextPlanarFlexContainer

Last updated 5 years ago

Was this helpful?