PatchesModule
getBooleanValue
getBooleanValue(name: String): BoolSignal
Returns a
BoolSignal
that is exported with name
from the Patch Editor.getColorValue
getColorValue(name: String): RgbaSignal
Returns a
RgbaSignal
that is exported with name
from the Patch Editor.getPoint2DValue
getPoint2DValue(name: String): PixelPointSignal
Returns a
PixelPointSignal
that is exported with name
from the Patch Editor.getPointValue
getPointValue(name: String): PointSignal
Returns a
PointSignal
that is exported with name
from the Patch Editor.getPulseValue
getPulseValue(name: String): EventSource
Returns a pulse
EventSource
that wrapps a pulse that is exported with name
from the Patch Editor.getScalarValue
getScalarValue(name: String): ScalarSignal
Returns a
ScalarSignal
that is exported with name
from the Patch Editor.getStringValue
getStringValue(name: String): StringSignal
Returns a
StringSignal
that is exported with name
from the Patch Editor.getVectorValue
getVectorValue(name: String): VectorSignal
Returns a
VectorSignal
that is exported with name
from the Patch Editor.setBooleanValue
setBooleanValue(name: String, signal: BoolSignal): void
Sends a
BoolSignal
that is imported with name
into the Patch Editor.setColorValue
setColorValue(name: String, signal: ColorSignal): void
Sends a
ColorSignal
that is imported with name
into the Patch Editor.setPoint2DValue
setPoint2DValue(name: String, signal: PixelPointSignal): void
Sends a
PixelPointSignal
that is imported with name
into the Patch Editor.setPointValue
setPointValue(name: String, signal: PointSignal): void
Sends a
PointSignal
that is imported with name
into the Patch Editor.setPulseValue
setPulseValue(name: String, signal: EventSource): void
Sends an
EventSource
that is imported with name
into the Patch Editor.Note: The
Reactive.once()
method can be used to return an EventSource
that emits an empty event as soon as possible.setScalarValue
setScalarValue(name: String, signal: ScalarSignal): void
Sends a
ScalarSignal
that is imported with name
into the Patch Editor.setStringValue
setStringValue(name: String, signal: StringSignal): void
Sends a
StringSignal
that is imported with name
into the Patch Editor.setVectorValue
setVectorValue(name: String, signal: VectorSignal): void
Sends a
VectorSignal
that is imported with name
into the Patch Editor.Last modified 3yr ago