PlanarObject
bounds
(get) bounds: Bounds2D (set) (Not Available)
Represents the current 2D bounds relative to the parent element. This is the result of the layout calculation. Values are measured in 3D units.
Note: The SceneObjectBase.transform
property doesn't affect the layout, the transformation it specifies is applied on top of it.
height
(get) height: ScalarSignal (set) height: ScalarSignal
Specifies the height of the object.
Note: the specific measurement unit used depends on the context. It will be regular 3D units unless the object is a descendant of a Screen Plane object (2D Canvas) when it will be density-independent pixels.
Note: this parameter is used as an input to the layout algorithm. The layout-calculated size and location of the object is available via PlanarObject.bounds
property. The SceneObjectBase.transform
property doesn't affect the layout, the transformation it specifies is applied on top of it.
horizontalAlignment
(get) (Not Available) (set) horizontalAlignment: SceneModule.HorizontalAlignment
Specifies the horizontal alignment.
marginBottom
(get) (Not Available) (set) marginBottom: number
Specifies the size of the bottom margin.
Note: it behaves in a similar way to the margin-bottom
CSS property.
marginEnd
(get) (Not Available) (set) marginEnd: number
Specifies the size of the right margin.
Note: it behaves in a similar way to the margin-right
CSS property.
marginStart
(get) (Not Available) (set) marginStart: number
Specifies the size of the left margin.
Note: it behaves in a similar way to the margin-left
CSS property.
marginTop
(get) (Not Available) (set) marginTop: number
Specifies the size of the top margin.
Note: it behaves in a similar way to the margin-top
CSS property.
scalingOption
(get) (Not Available) (set) scalingOption: SceneModule.ScalingOption
Specifies the size adjustment relative to parent.
verticalAlignment
(get) (Not Available) (set) verticalAlignment: SceneModule.VerticalAlignment
Specifies the vertical alignment.
width
(get) width: ScalarSignal (set) width: ScalarSignal
Specifies the width of the object.
Note: the specific measurement unit used depends on the context. It will be regular 3D units unless the object is a descendant of a Screen Plane object (2D Canvas) when it will be density-independent pixels.
Note: this parameter is used as an input to the layout algorithm. The layout-calculated size and location of the object is available via PlanarObject.bounds
property. The SceneObjectBase.transform
property doesn't affect the layout, the transformation it specifies is applied on top of it.
xOffset
(get) (Not Available) (set) xOffset: number
Specifies the horizontal offset of the object.
Note: the specific measurement unit used depends on the context. It will be regular 3D units unless the object is a descendant of a Screen Plane object (2D Canvas) when it will be density-independent pixels.
Note: this parameter is used as an input to the layout algorithm. The layout-calculated size and location of the object is available via PlanarObject.bounds
property. The SceneObjectBase.transform
property doesn't affect the layout, the transformation it specifies is applied on top of it.
yOffset
(get) (Not Available) (set) yOffset: number
Specifies the vertical offset of the object.
Note: the specific measurement unit used depends on the context. It will be regular 3D units unless the object is a descendant of a Screen Plane object (2D Canvas) when it will be density-independent pixels.
Note: this parameter is used as an input to the layout algorithm. The layout-calculated size and location of the object is available via PlanarObject.bounds
property. The SceneObjectBase.transform
property doesn't affect the layout, the transformation it specifies is applied on top of it.
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