Canvas
The
Canvas
class describes a scene canvas.Property | Description |
bounds | (get) bounds: Bounds2D (set) (Not Available) Represents the current 2D bounds relative to the parent element. This is the result of the layout calculation. Values are measured in 3D units. Note: The Canvas.transform property doesn't affect the layout, the transformation it specifies is applied on top of it. |
height | (get) height: ScalarSignal (set) height: ScalarSignal Specifies the vertical size, in 3D units. Note: this is only effective when renderMode property is set to WORLD_SPACE. |
renderMode | (get) renderMode: SceneModule.RenderMode (set) renderMode: SceneModule.RenderMode Specifies how Canvas should be rendered. In SCREEN_SPACE mode, Canvas is automatically placed and sized to fit the screen, width and height properties are ignored. transform property is still used, it is applied on top of the focal plane transform. In WORLD_SPACE Canvas behaves as regular 3D object and is sized according to width and height properties. |
useSafeAreaMargins | (get) useSafeAreaMargins: BoolSignal (set) useSafeAreaMargins: BoolSignal Specifies if Canvas should automatically include SafeArea margin to its content. Note: this is only effective when renderMode property is set to SCREEN_SPACE. |
width | (get) width: ScalarSignal (set) width: ScalarSignal Specifies the horizontal size, in 3D units. Note: this is only effective when renderMode property is set to WORLD_SPACE. |
This module exposes no methods.
Last modified 3yr ago