SparkAR Community Scripting Docs
  • Spark AR Scripting Reference
  • Audio Analyzer / Energy Meter
  • Asynchronous API Changes (v85+)
  • Custom Instructions
  • AnimationModule
    • ValueDriver
    • TimeDriver
    • SignalRecorder
    • SignalRecord
    • ScalarSampler
    • SamplerFactory
    • RotationSampler
    • Driver
    • ColorSampler
    • ArrayOfScalarSignals
    • ArrayOfScalarSamplers
  • AudioModule
    • PlaybackController
  • CameraInfoModule
    • CameraPosition
  • DeepLinkModule
  • DeviceMotionModule
  • DiagnosticsModule
  • FaceGesturesModule
  • FaceTracking2DModule
    • Face2D
  • FaceTrackingModule
    • Cheek
    • Chin
    • Eye
    • Eyebrow
    • Face
    • Forehead
    • Mouth
    • Nose
  • FontsModule
    • FontId
  • HandTrackingModule
    • Hand
  • InstructionModule
  • IrisTrackingModule
    • Eyeball
  • LightingEstimationModule
  • LiveStreamingModule
    • LiveStreamingModule.State
    • LiveStreamingReactions
    • LiveStreamingComments
  • LocaleModule
  • MaterialsModule
    • TextureTransform
    • RetouchingMaterial
    • MetallicRoughnessPbrMaterial
    • MaterialBase
    • DefaultMaterial
    • ColorPaintMaterial
    • BlendShapeToWarpMapMaterial
    • BlendedMaterial
  • NativeUIModule
    • Picker
  • NetworkingModule
  • PatchesModule
  • PersistenceModule
    • StorageScope
  • PersonSegmentationModule
  • RandomModule
  • ReactiveModule
    • AntiderivativeOverflowBehaviour
    • BoundingBoxSignal
    • ISignal
    • PixelPointSignal
    • PixelSizeSignal
    • Point2D
    • Point2DSignal
    • Point3D
    • Point4DSignal
    • PointSignal
    • PrimitiveOrShaderSignal
    • RgbaSignal
    • BoolSignal
    • Rotation
    • RotationSignal
    • ScalarSignal
    • ScalarValue
    • ScaleSignal
    • ShaderSignal
    • StringSignal
    • StringValue
    • Subscription
    • BoolValue
    • VectorSignal
    • TransformSignal
    • ColorSignal
    • EulerAnglesSignal
    • EventSource
    • HsvaSignal
    • InsetsSignal
  • SceneModule
    • AmbientLightSource
    • BrushType
    • HorizontalAlignment
    • RenderMode
    • ScalingOption
    • TextAlignment
    • TrackingMode
    • SpotLightSource
    • PointLightSource
    • DirectionalLightSource
    • HandTrackerSceneObject
    • Canvas
    • DynamicExtrusion
    • FaceAnchor
    • FaceMesh
    • VerticalTextAlignment
    • VerticalAlignment
    • FaceTracker
    • FocalPlane
    • FocalDistance
    • OutputVisibility
    • Mesh
    • Joint
    • PlaneTracker
    • Plane
    • PlanarText
    • PlanarObject
    • PlanarImage
    • PlanarFlexItem
    • PlanarDiv
    • ParticleTypeDescriptions
    • ParticleSystem
    • ParticleTypeDescription
    • PlanarFlexContainer
    • TextExtrusion
    • SvgImage
    • BlendShapesMesh
    • BlockSceneRoot
    • BoundingBox
    • Bounds2D
    • Camera
    • CameraVisibility
    • BlendShape
    • Scene
    • SceneObjectBase
    • ScreenPlane
    • Skeleton
    • segmentation
    • Speaker
    • Transform
    • TargetTracker
    • TextAlignmentWrapper
    • WorldTransform
    • SceneObject
  • ShadersModule
    • VertexAttribute
    • SdfVariant
    • PhysicallyBasedMaterialTextures
    • GradientType
    • FacePaintMaterialTextures
    • DerivativeType
    • DefaultMaterialTextures
    • ColorSpace
    • BuiltinUniform
    • BlendMode
    • BlendedMaterialTextures
  • SvgsModule
  • TexturesModule
    • State
    • SourceImageRegionTexture
    • SubTexture
    • TextureBase
    • CameraTexture
    • CanvasTexture
    • ColorTexture
    • DeepLinkTexture
    • ExternalTexture
    • ImageTexture
    • SegmentationTexture
    • SequenceTexture
  • TimeModule
  • TouchGesturesModule
    • Type
    • TouchGestureModule.Gesture.State
    • Gesture
    • LongPressGesture
    • PanGesture
    • PinchGesture
    • RawTouchGesture
    • RotateGesture
    • TapGesture
  • UnitsModule
Powered by GitBook
On this page

Was this helpful?

  1. ShadersModule

SdfVariant

The SdfVariant enum describes the SDF variant.

Values

Value

Description

SHARP

sharp SDF variant.

EXACT

Exact SDF variant.

PreviousVertexAttributeNextPhysicallyBasedMaterialTextures

Last updated 5 years ago

Was this helpful?