MaterialBase
The MaterialBase
class exposes properties common to all material types.
Properties
Property
Description
alphaCutoff
(get) alphaCutoff: ScalarSignal (set) alphaCutoff: ScalarSignal
Specifies a number between 0.0 and 1.0.
cullMode
(get) cullMode: Signal<MaterialsModule.CullMode> (set) cullMode: Signal<MaterialsModule.CullMode>
Specifies the material cull mode.
diffuse
(get) diffuse: TextureBase (set) diffuse: TextureBase
Specifies the texture that forms the basis of this material.
diffuseTextureTransform
(get) diffuseTextureTransform: TextureTransform (set) diffuseTextureTransform: TextureTransformSignal
Specifies the coordinates transform of the diffuse texture of this material.
doubleSided
(get) doubleSided: BoolSignal (set) doubleSided: BoolSignal
Indicates whether the material can be seen from both sides when rendering the scene.
Note: When FALSE
, only the side specified by object's Cull Mode is rendered.
identifier
(get) identifier: string (set) (Not Available)
Specifies the unique identifier for the material.
name
(get) name: string (set) (Not Available)
Specifies the unique identifier for the material name. This value is specified in AR Studio at design time.
See Also: MaterialsModule.get
.
opacity
(get) opacity: ScalarSignal (set) opacity: ScalarSignal
Specifies a number between 0.0 and 1.0 indicating the opacity threshold for discarding pixels. 0 is transparent and 1 is opaque.
Methods
Method
Description
setTexture
setTexture(signal: ShaderSignal, config: { textureSlotName: DefaultMaterialTextures | BlendedMaterialTextures | FacePaintMaterialTextures | PhysicallyBasedMaterialTextures }): void
Assigns a ShaderSignal
to the specified texture slot.
setTextureSlot
setTextureSlot(textureSlotName: String, signal: ShaderSignal): void
Assigns a ShaderSignal
to the specified texture slot.
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