FaceGesturesModule
hasEyebrowsFrowned
hasEyebrowsFrowned(face: Face): BoolSignal hasEyebrowsFrowned(face: Face, config: { observationPeriod: ?number, threshold: ?number, backlash: ?number }): BoolSignal Returns a BoolSignal that indicates whether the specified Face object has frowned eyebrows. When specified:
config.thresholdoverrides the default threshold; the default value is 1.0.config.backlashoverrides the default backlash. Backlash is used to suppress unstable behavior when the eyebrow position is close to threshold.config.observationPeriodsets the period over which median eyebrow positions are tracked, in milliseconds.
There is no explicit underlying driver signal for this face gesture.
hasEyebrowsRaised
hasEyebrowsRaised(face: Face): BoolSignal hasEyebrowsRaised(face: Face, config: { observationPeriod: ?number, threshold: ?number, backlash: ?number }): BoolSignal Returns a BoolSignal that indicates whether the specified Face object has raised eyebrows. When specified:
config.thresholdoverrides the default threshold; the default value is 1.0.config.backlashoverrides the default backlash. Backlash is used to suppress unstable behavior when the eyebrow position is close to threshold.config.observationPeriodsets the period over which median eyebrow positions are tracked, in milliseconds.
There is no explicit underlying driver signal for this face gesture.
hasLeftEyeClosed
hasLeftEyeClosed(face: Face): BoolSignal hasLeftEyeClosed(face: Face, config: { threshold: ?number, backlash: ?number }): BoolSignal Returns a BoolSignal that indicates whether the specified Face object has its left eye open. When specified:
config.thresholdoverrides the default threshold for eye openness.config.backlashsets the default backlash. Backlash is used to minimize state jitter while the openness is near the threshold value.
A signal goes ON when Face.leftEye.openness reaches config.threshold and goes OFF at config.threshold + config.backlash.
hasMouthOpen
hasMouthOpen(face: Face): BoolSignal hasMouthOpen(face: Face, config: { threshold: ?number, backlash: ?number }): BoolSignal Returns a BoolSignal that indicates whether the specified Face object has an open mouth. When specified:
config.thresholdoverrides the default threshold for mouth openness.config.backlashoverrides the default backlash. Backlash is used to suppress unstable behavior when the mouth openness is close to threshold.
A signal goes ON when Face.mouth.openness reaches config.threshold and goes OFF at config.threshold - config.backlash.
hasRightEyeClosed
hasRightEyeClosed(face: Face): BoolSignal hasRightEyeClosed(face: Face, config: { threshold: ?number, backlash: ?number }): BoolSignal Returns a BoolSignal that indicates whether the specified Face object has its right eye open. When specified:
config.thresholdoverrides the default threshold for eye openness.config.backlashsets the default backlash. Backlash is used to minimize state jitter while the openness is near the threshold value.
A signal goes ON when Face.rightEye.openness reaches config.threshold and goes OFF at config.threshold + config.backlash.
isHappy
isHappy(face: Face): BoolSignal Returns a BoolSignal that indicates whether the specified Face object is a happy face.
isKissing
isKissing(face: Face): BoolSignal Returns a BoolSignal that indicates whether the specified Face object is a kissing face.
isLeanedBack
isLeanedBack(face: Face): BoolSignal isLeanedBack(face: Face, config: { angle: ?number, backlash: ?number }): BoolSignal Returns a BoolSignal that indicates whether the specified Face object is leaning back. When specified:
config.angleoverrides the default angular threshold, in radians.config.backlashoverrides the default angular backlash, in radians. Backlash is used to suppress unstable behavior when the face rotation is close to threshold.
A signal goes ON when angle reaches config.angle and goes OFF at config.angle - config.backlash.
isLeanedForward
isLeanedForward(face: Face): BoolSignal isLeanedForward(face: Face, config: { angle: ?number, backlash: ?number }): BoolSignal Returns a BoolSignal that indicates whether the specified Face object is leaning forward. When specified:
config.angleoverrides the default angular threshold, in radians.config.backlashoverrides the default angular backlash, in radians. Backlash is used to suppress unstable behavior when the face rotation is close to threshold.
A signal goes ON when angle reaches config.angle and goes OFF at config.angle - config.backlash.
isLeanedLeft
isLeanedLeft(face: Face): BoolSignal isLeanedLeft(face: Face, config: { angle: ?number, backlash: ?number }): BoolSignal Returns a BoolSignal that indicates whether the specified Face object is leaning to the left. When specified:
config.angleoverrides the default angular threshold, in radians.config.backlashoverrides the default angular backlash, in radians. Backlash is used to suppress unstable behavior when the face rotation is close to threshold.
A signal goes ON when angle reaches config.angle and goes OFF at config.angle - config.backlash.
isLeanedRight
isLeanedRight(face: Face): BoolSignal isLeanedRight(face: Face, config: { angle: ?number, backlash: ?number }): BoolSignal Returns a BoolSignal that indicates whether the specified Face object is leaning to the right. When specified:
config.angleoverrides the default angular threshold, in radians.config.backlashoverrides the default angular backlash, in radians. Backlash is used to suppress unstable behavior when the face rotation is close to threshold.
A signal goes ON when angle reaches config.angle and goes OFF at config.angle - config.backlash.
isSmiling
isSmiling(face: Face): BoolSignal isSmiling(face: Face, config: { lipMix: ?number, threshold: ?number, backlash: ?number }): BoolSignal Returns a BoolSignal that indicates whether the specified face is smiling. A smile is detected when a weighted sum of lip curvatures (mouth.upperLipCurvature and mouth.lowerLipCurvature) reaches a threshold. When specified:
config.lipMixsets the proportion of the upper and lower lip curvatures in the sum. 0.0 is lower lip only, 1.0 is upper lip only.config.thresholdoverrides the default threshold value for the curvature mix.config.backlashoverrides the default backlash. Backlash is used to suppress unstable behavior when the mixed curvature value is close to threshold.
A signal goes ON when mouth.upperLipCurvature * config.lipMix + mouth.lowerLipCurvature * (1 - config.lipMix) reaches config.threshold and goes OFF at config.threshold - config.backlash.
isSurprised
isSurprised(face: Face): BoolSignal Returns a BoolSignal that indicates whether the specified Face object is a surprised face.
isTurnedLeft
isTurnedLeft(face: Face): BoolSignal isTurnedLeft(face: Face, config: { angle: ?number, backlash: ?number }): BoolSignal
Returns a BoolSignal that indicates whether the specified Face object is turned to the left. When specified:
config.angleoverrides the default angular threshold, in radians.config.backlashoverrides the default angular backlash, in radians. Backlash is used to suppress unstable behavior when the face rotation is close to threshold.
A signal goes ON when angle reaches config.angle and goes OFF at config.angle - config.backlash.
isTurnedRight
isTurnedRight(face: Face): BoolSignal isTurnedRight(face: Face, config: { angle: ?number, backlash: ?number }): BoolSignal
Returns a BoolSignal that indicates whether the specified Face object is turned to the right. When specified:
config.angleoverrides the default angular threshold, in radians.config.backlashoverrides the default angular backlash, in radians. Backlash is used to suppress unstable behavior when the face rotation is close to threshold.
A signal goes ON when angle reaches config.angle and goes OFF at config.angle - config.backlash.
onBlink
onBlink(face: Face): EventSource onBlink(face: Face, config: { threshold: ?number, backlash: ?number }): EventSource
Returns an EventSource that fires when both eyes are closed. An eye is considered closed when its openness falls below a certain configurable threshold. When specified:
config.thresholdoverrides the default threshold for determining eye openness.config.backlashsets the default backlash. Backlash is used to minimize state jitter while the openness is near the threshold value.
onNod
onNod(face: Face): EventSource onNod(face: Face, config: { angle: ?number, period: ?number, swings: ?number }): EventSource
Returns an EventSource that fires immediately after a face nod is detected. A face nod is a series of consecutive head swing down and up, the first movement is downwards. A swing is detected if the head rotates around the X axis by the specified threshold angle within the specified period of time. The threshold, the period and the number of swings can be configured. When specified:
config.anglesets the minimum rotation for one swing, in radians.config.periodsets the maximum time limit for one swing, in milliseconds.config.swingssets the count of consecutive alternating swings after which the gesture is detected.
onShake
onShake(face: Face): EventSource onShake(face: Face, config: { angle: ?number, period: ?number, swings: ?number }): EventSource
Returns an EventSource that fires immediately after a face shake is detected. A face shake is a series of consecutive head swings right and left. A swing is detected if the head rotates around the Y axis by the specified threshold angle within the specified period of time. The threshold, the period and the number of swings can be configured. When specified:
config.anglesets the minimum rotation for one swing, in radians.config.periodsets the maximum time limit for one swing, in milliseconds.config.swingssets the count of consecutive alternating swings after which the gesture is detected.
Last updated
Was this helpful?